﻿using UnityEngine;
using System.Collections;

public class ItemSetStateContro : MonoBehaviour {

	public  GameObject _makeSure;
	public  GameObject _greenBack;

	public delegate void VoidDelegate(int i1);


	void Awake(){

		//_makeSure = GameObject.Find ("Spr_have");
		//_greenBack = GameObject.Find ("Sprite_Green");
	}
	// Use this for initialization
	void Start () {
	

	}
	
	// Update is called once per frame
	void Update () {
	
	}	

	public void OnSelectItem(){
		_makeSure.SetActive (true);
		_greenBack.SetActive (true);
	}

	public void UnSelectItem(){
		_makeSure.SetActive (false);
		_greenBack.SetActive (false);
	}

	public void SetATKValue(){


	}

	public void SetTimeHPValue(){


	}
}
